Designing a flight simulator artificial player
Technische Universiteit Delft
Knowledge Based Systems Department.
Supervisor: Dr Leon Rothkrantz.
The whole project is about an existing flight simulator application with open
sources. Some functionalities were added to the application: previous students
made a second person/player module so you can play in the same flight environment
in multiplayer mode.
Our goal is to make an artificial pilot. Firstly it should be able to fly without
human supervision. It means that once a destination is given, the bot pilot
should reach its goal without any human intervention. Secondly, What about adapting
its behavior to unexpected events such as an other plane coming or a missile
launched? The final goal is to achieve a complete artificial pilot that really
looks like a human player so that it is impossible to make the difference.
Of course, designing such a functionality is not trivial. For instance, one student worked on the development of a advanced Quake bot few years ago. It took 4 years. So it is important to assess what is feasible within 5 months and what is not.
11/24/02